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©2007-2009 ~ProDigital
:iconprodigital:

Artist's Comments

School project, first time I do anything highpoly. Must be the hardest shape I've ever modelled. Took close to a month on and off. Turned out really good, the model is close to perfect, the materials came out excellent, and I learned some new techniques like Vraydisplacement and Z-depth rendering. Just some minor things with the yellow shadow that bother me.

3DS Max, Vray 1.5 and Photoshop CS2 with DoFPro plugin. Took an hour to render with 5Ghz of Distributed Rendering at 2338x1653.

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:iconjimaco:
that is just amazing...the detail is excelent and uve got tallent...:clap:...
i must say that ive never seen a yellow N64 controller tho...but i want 1!!!:D

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CRIVENS!!!
:iconprodigital:
They do exist though, those yellow controllers; we still use one every week ;)

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Member of pilots
:iconjimaco:
ive just never seen ne over here in australia b4, thats all...

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CRIVENS!!!
:iconph03nyx:
Great work.

I never actually had one of these, but your model looks very accurate, and the render is amazing.

:) :+fav:
:iconblazerart:
Great detail there man!! =D nice setup,
the models? close to perfect? nah you're wrong...
bacause its perfect!!! =D :boogie:

I don't know anything about Vray, but I know that Vray is superior than mentalray (for me as of what I have observed, and what other large studio says) and again I don't know anything about Vray, One thing to consider on your work, I noticed some blotches under the yellow stick which implies it lacks some needed value to satisfy the area of illumination and don't worry about the shadow because in real life it really happens, and it's called color bleeding and it's very natural =) and I credit you for that... =D So nice, which takes me use technique just to achieve that on mentalray =)

But, correct me if I'm wrong, I guess you need to set the global illumination to a higher value (as to be compared to mentalray) to remove the blotches under the yellow joystick. (that also happens to me usually when I'm using mentalray because of lower value '100' by default, and setting the FinalGather rays to higher value solves the problem) which I suggest the method I did on mentalray to do it on what is equivalent to vray settings..

But you know, this is a FAV+ !! =D

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"Pixel-ice-Earth"

[ BlazerArt | BlazerGallery ]
      
      
      
:iconprodigital:
Thanks man, and you're probably right about the GI needing higher quality to fix it. I've learned a lot more about render settings since I made this, so i'll re-render it this summer I think, once I get a better computer.

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:iconwolffx:
If you had of used Global illumination and final gathering, im not sure if Vray supports them, but mental ray does, And just upped the samples.. longer render time, but the shadows would not be distorting like that under the yellow controller...

very nice textures and final result :)

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“ Of All Of Things I've Lost, I Miss My Mind The Most "
:iconsuper-red:
Sweeet. Awesome piece. :)
:iconsigma2x:
Looks good :P
Great modeling and texturing.
Shadows are a bit iffy though.
You may have been better off using mental ray TBH, it's neither better or worse than vray. I used to be a vray freak but then started to learn MR, its nice.
Not that im complaining :D
the guy above (WolfFx) seems to know what hes talking about!
I would like to see this rendered with MR though.

Details

February 1, 2007
412 KB
186 KB
1600×1131

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